The context: a mighty spaceship, equiped with a large set of weapons, fights against lots of aliens! Warning: this game is advised against nervous people!
WBus stands for Web Bus and it is a simple all purpose method to get two or more clients (browsers) communicating using a web page as the communication channel.
Published by Paolo Ardoino on July 21, 2008
under Games, Projects
Probably WarWide is one of that (web) applications that will never leave the beta release status.
Every month, we apply new changes, improvement, fixes and creates features to keep users playing and giving huge longevity to the game. These two weeks we have decided to focus our efforts on ( other than, as always, on bug fixes ;) ) strategic panel’s usability and on a new set of icons.
WarWide italian community clamoured along for a more friendly and simple interface for army creation/unification and resources management… we answered with an improved (and more intuitive) panel for these tasks.
Then, two friends of mine, offered their creativity to design a new set of icons for military units, buildings and technologies … the result has been very impressive!
Thanks to Simone Poggi (aka motocarota ) and to FolkwineDelMark ( a WarWide player ).
These months I have been kept busy with the development, testing and debugging of the new version of Involutive’s browsergame: WarWide.
Note: It is available only for Italian people, but in a few months and English version will come to the light!
WarWide is a free strategic war multiplayer browsergame set in the real world with thousands opposing players, each of them fighting as the emperor of a group of (truly existing) cities and having, as primary goal, the growth of his Empire conquering enemy lands and establishing alliances with governors of nearby territories.
One of the most interesting and innovative features, that distinguish WarWide between other browsergames, it’s the interactive (Google maps like) map of our Earth, perfectly integrated in the game: players could interact with it, move armies, fleets and resources, fight for every piece of land or sea, wait in ambushes enemies and help allies. Each action within the map has a good precision level (up to about five hundred meters) due to our improved algorithms and this gives an improved playability… cruise the Bosporus or the strait between Corsica and Sardinia (in the screenshot above)
Lots of buildings, technologies and military units are available to give lots of variants and huge longevity to the game.
Each feature of the game is built to be more faithful to realty as possible.
From previous version lots of chances have been done:
Completely rewritten game engine
Completely rewritten game interface, now using JQuery
Ships and sailing navigation (previous version had only land military units)
Paths and areas visualization on the interactive map
Inventory items that gives bonus to armies and players
Army tasks stack to improve strategic operations
Improved speed of geographic algorithms
Technical details:
Operative System: Gentoo Linux ( 2.6.x )
Game engine: PHP 5 (game engine), C (geographical algorithms)